i’m also dealing with your code and startet to build a HUD overlay for the FlightSimulator (DCS) that's operating in Oculus Rift in extended manner. I attract a overlay on the backbuffer and it labored fantastic (Verify movie on youtube).
If I injected DLL into whole-display screen game for D3D ten/eleven, the injection is prosperous, the game changed from fullscreen to windowed mode instantly. The overlay is still working. When I switched the sport from windowed to fullscreen method, the sport crashed.
We now have a broad choice of adaptor rings which enable you to use this system with an infinite selection of lenses, and we may even make custom made measurements if required.
I’ve been dealing with your library for approximately per day now and It appears very nifty, but I’m not quite guaranteed how you intended men and women to work with it.
.. is the best accessible becuase colour changes are straightforward to watch at working day time and night time time, then I believe these calculation must go away and we should always take a test on The brand new mathematical way to breed great colors over the AmbiLight.
The 2nd one recreates the render target every time which would possibly indicate no other resizing checks are necessary within the Product.Reset.
Web (I'd personally prefer working with this from my app’s form1, not the form1 of testscreenshot, although the factor Is that this job is so sophisticated). Also, when I tried this in Dota2, there have been two body-prices that would be while in the hundreds or so, can it be doable to simply cover them, I don’t should begin to see the frame-charges, I just ought to capture the SS.
I discovered some problems in battlelog discussion boards stating Check This Out this may very well be connected with language possibilities. I’ve changed my selections to English US, but I get a similar faults continue to.
If Sure, what is the feasible errors in my method determined by your working experience? what is the correct path or Remedy for me to fix the bugs ?
Reece says: Could thirty, 2014 at 7:39 am Howdy, Undecided if you Look at this but im utilizing your class and im wanting to save the captured data to video clip however there isnt a operate to secure a continuus stream so im being forced to to frequently phone getscreenshot which happens to be a concern because the body rate is all tousled and it brings about the program to crash. Is there a means i could record the info thats captured? Many thanks Reece.
I imagine that there’s an analogous trouble if you are attempting to simply call other methods in CaptureInterface like GetScreenshot() promptly right after producing the CaptureProcess, Though I haven’t verified this myself. Is there an easy technique to synchronize The 2 procedures?
Increase extra debug concept(s) inside the EndScene hook (Observe: if you can begin to see the FPS show up over the DX9 window then it can be Performing). It is most likely a smart idea to only do a debug message on every single 20th get in touch with as Will probably be hit a great deal of periods usually.
I also change the startup undertaking to my injection assembly and configure the debug settings to get started on the appliance I is going to be injecting. I then run my TestScreenshot application to complete the injection – This provides you rapid debugging access (from the beginning of the “Run” perform).
// If texture is multisampled, then we can easily use ResolveSubresource to repeat it right into a non-multisampled texture